The Girl in the Window Plant and Leaf Code
5364 is an example. Count your pots. Trust the notebook silhouettes.
The four-digit box on the cabinet by the boarded door is the first lock that makes players search “The Girl in the Window code.” It is also the first lock that teaches the series rule: the number on someone else’s screen is not yours.
This page is only the plant box. For the cupboard under the shelf, use symbol lock. For the painting, use vampire safe. For the full item path, use the walkthrough.
Where the box lives
Face the boarded doorway wall. The gray notebook is on the upper shelf. The symbol cupboard is below. The small four-digit box sits on that cabinet. You can see it before you have matches, but you should grab the notebook first or you will be guessing.
Step-by-step method
- Take the notebook and flip to the page with pots (sometimes labeled in tiny text, always drawn as four planter silhouettes).
- Note the order. The book may number them or simply draw them left to right. That sequence is the code order, not the order of pots as you rotate the room.
- Each silhouette has a unique pattern: waves, vertical lines, dots, diagonals. Those patterns are printed on the real flowerpots around the house.
- Find each matching pot. One sits on this wall; others sit on the TV wall, the armchair wall, or beside furniture. Tap for a close-up if the leaves are hard to count.
- Count leaves on that plant. Ignore flowers. Ignore the pot itself. Leaves only.
- Write four digits in notebook order. Type them on the box.
If the box refuses, you matched the wrong pattern or counted a stem as a leaf. Recount on the close-up.
Example rolls (not yours unless they match)
Documented playthroughs and GameFAQs-style notes repeat a small set of legal combinations. Treat this table as proof of randomization, not as a cheat to try blindly:
- 5364
- 4635
- 6543
- 3465
Players in comments still type 5364 until the box breaks their patience. Do not do that. If none of those four match your leaf counts, your build still uses the same method; you simply have a different roll. Count again.
What the box gives you
Inside: matches and a photo. Combine matches with the candle from the front-door unit. That lit candle is what lets you see the cable in the mouse hole. Without this box, the television never gets power and the rest of the walkthrough stalls.
Related mistakes
- Using the number of plants instead of leaves
- Counting leaves on a pot that is not in the book
- Entering clockwise-room order instead of book order
- Confusing this box with the later window padlock, which is symbols, not digits — see symbol lock
Keep a scrap of paper or use the puzzle notebook tool. Four digits is easy to transpose when a vampire painting is already stressing you out.
Why this puzzle exists
It trains you to cross-reference the notebook with the room. Every later randomized lock is the same muscle. If you understand the plant box, you will understand why randomized puzzles matter and why the codes hub refuses to publish a single “working code” table like a live-service wiki.
When the box clicks, light the candle and move on. The house has worse locks ahead, ranked on the tier list.
Frequently Asked Questions
Quick answers to the most common questions.
Is 5364 the plant code?
Only if your pots count that way. It is a common example, not a master key.
I counted leaves and it still fails.
Reorder to the notebook silhouettes. Room order is the usual mistake.
Do I need the notebook first?
Yes. The silhouettes are the order. Grab it from the bookshelf as in Getting Started.